In my last post I talked about two games of Commander I played at the recent Star City Games Open/Invitational in Somerset, New Jersey. I decided to post those two decks.
First up is Marrow-Gnawer. Now this deck has been updated since those games but the idea is the same. This deck wants to disrupt opponents through creatures. With cheap rats and cards like Cloudstone Curio and Erratic Portal it is fairly easy to generate card advantage. Then Pack Rat sticks, and then comes Marrow-Gnawer, and the game ends shortly thereafter.
General: Marrow-Gnawer
26 Swamp
Barren Moor
Blasted Landscape
Bojuka Bog
Cabal Coffers
Evolving Wilds
Temple of the False God
Terramorphic Expanse
Swarmyard
Adaptive Automaton
Ascendant Evincar
Basilica Screecher
Big Game Hunter
Bone Shredder
Buthcer of Malakir
Cackling Fiend
Cadaver Imp
Carrion Feeder
Chittering Rats
Corrosive Mentor
Crypt Ghast
Crypt Rats
Deathgreeter
Diseased Vermin
Fume Spitter
Infected Vermin
Ink-Eyes, Servant of Oni
Liliana's Specter
Merrow Bonegnawer
Mortician Beetle
Nezumi Graverobber
Ogre Slumlord
Okiba-Gang Shinobi
Pack Rat
Phyrexian Plaguelord
Pontiff of Blight
Ratcatcher
Rats of Rath
Ravenous Rats
Rotting Rats
Shirei, Shzio's Caretaker
Shriekmaw
Skirsdag High Priest
Skull Collector
Skullsnatcher
Solemn Simulacrum
Stinkweed Imp
Stronghold Rats
Throat Slitter
Thrull Parasite
Typhod Rats
Undead Gladiator
Life's Finale
Grim Harvest
Grave Pact
Nihilistic Glee
Underworld Connections
Akroma's Memorial
Armillary Sphere
Citanul Flute
Cloudstone Curio
Coat of Arms
Eldrazi Monument
Erratic Portal
Expedition Map
Mimic Vat
Nevinyrral's Disk
Nihil Spellbomb
Sol Ring
Lightning Greaves
Nim Deathmantle
Ring of Xathrid
Skullclamp
Swiftfoot Boots
Next up is my Jarad deck. This is my favorite deck and the one I win with the most. It also has a unique, self imposed limit - nothing in the deck costs more than five mana. This is because I have decided to run Dark Confidant in the deck and do not want to take huge chunks of damage. So far, this has not proved to be detrimental to the deck's ability to win. In fact, I can't recall losing with this stack, which is part of the reason I do not bust it out very often.
General: Jarad, Golgar Lich Lord
9 Forest
6 Swamp
Barren Moor
Bojuka Bog
Command Tower
Evolving Wilds
Golgari Guildgate
Golgari Rot Farm
Gilt-Leaf Palace
Grim Backwoods
Jund Panorama
Oran-Rief, the Vastwood
Overgrown Tomb
Polluted Mire
Rogue's Passage
Slippery Karst
Tainted Wood
Temple of the False God
Terramorphic Expanse
Tranquil Thicket
Treetop Village
Verdant Catacombs
Volrath's Stronghold
Big Game Hunter
Blood Artist
Bloodghast
Bloodgift Demon
Bone Shredder
Champion of Lambholt
Coffin Queen
Corpse Connoisseur
Creakwood Liege
Dark Confidant
Deathrite Shaman
Disciple of Bolas
Disciple of Griselbrand
Eternal Witness
Falkenrath Noble
Genesis
Hermit Druid
Indrik Stomphowler
Korozda Guildmage
Kessig Cagebreakers
Lotus Cobra
Lumberknot
Mold Shambler
Oracle of Mul Daya
Phyrexian Delver
Phyrexian Plaguelord
Reassembling Skeleton
Savra, Queen of the Golgari
Scavenging Ooze
Sewer Nemesis
Shriekmaw
Spinterfright
Solemn Simulacrum
Varloz, the Scar-Striped
Vengeful Pharaoh
Wight of Precinct Six
Yavimaya Elder
Yavimaya Granger
Damnation
Demonic Tutor
Gaze of Granite
Harmonize
Jarad's Orders
Life from the Loam
Living Death
Grim Harvest
Putrefy
Awakening Zone
Grave Pact
Greater Good
Necrogenesis
Necromancy
Oversold Cemetary
Phyrexian Reclamation
Survival of the Fittest
Sylvan Library
Garruk Relentless
Mimic Vat
Sol Ring
Bonehoard
Lightning Greaves
Nim Deathmantle
Skullclamp
Nice
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