Wednesday, September 11, 2019

Why There Should Be Bans on October 7th

Yesterday I ended my entry on this blog by saying that Arcum's Astrolabe, Ephemerate, and the Tron mana engine should be banned. Today I am going to do my best to explain my position on the matter. This is going to be replacing my usual Patron's Only post for the week, but considering the subject matter I did not want to restrict access.
Similarly I am want to keep this on my blog because a lot of this is my opinion. While it is informed by data, this post is going to trend a little more negative than I'd like. I have heard a ton of feedback for I am endeavoring to be more positive on my more widely published pieces.

Before I go any further I am going to ask those of you reading to be civil in your comments. People who disagree with you are not crybabies or whiners. If you are reading this chances are you are like me and you want to see Pauper grow, succeed, and thrive. While we may see different routes to those ends we can at least agree on the end goal: a vibrant Pauper. 


This chart represents the online Pauper metagame, starting with the July 7th Challenge and running through the Challenge on September 8th. It is inclusive of the Mythic Championship Qualifier. It takes into account 352 decks from the Top 32s. While this is not a statistically significant sample size, it is fairly indicative of the metagame going back to the release of Core 2020. In that time, Jeskai decks have accounted for nearly 25% of all Top 32 lists - 87 decks to be exact - and 30 Top 8 slots (that's over 34%). If you are a regular reader you know I like the Win+ metric - something that measures wins above an X-3 record. Jeskai decks have accounted for nearly 33% of the Win+ share (indicated by the red trend line in the graph). All of these metrics seem to indicate the format is out of balance. Jeskai is defining the format it is dominating. 

What does a healthy format look like? A lot of this is going to be subjective but to me a healthy format is one that is dynamic. While there may be a Best Deck it should not be so potent that it is immune to shifts in the metagame. At the height of its power even post-Cloud of Faeries Delver had bad matchups that approached the game from different angles. By comparison the best way to beat an Ephemerate deck is to race. 
If we want to talk numbers, I think averaging between 12% and 15% of the top of the metagame is acceptable. Achieving a delta of between 3% and 5% of actual volume and weighted volume is likely ideal. The current delta for the top macro-archetype in Pauper currently sits at 8.24%.

So how do we restore parity? Right now the best way is to take cards out of the format. The current crop of Throne of Eldraine spoilers continue the trend of role players as opposed to metagame shapers. To be clear this is fine - Pauper is defined by cards released at commons, not a wish list of high power cards. 

One thing I am not going to do this time around is advocate for a ban on the Monarch mechanic. While I do feel that it has no place in two-player Magic it has also never existed in a format where beatdown decks did not have to compete with Daze. Daze was such a huge beating against decks that wanted to present two-drop threats that it helped stifle aggro. The fact it was often paired with Augur of Bolas did not help things either. While it may be true that the Monarch is too good for Pauper, I would like to see what a deck like Stompy could do if it did not have to contend with Daze on top of cards like Kor Skyfisher and Augur of Bolas. In this world is the Monarch a dominant force or one that is constrained by the inherent risk of the mechanic? While I am inclined to believe the former if the Monarch could survive and be a viable option without wapring the meta, I am all for keeping it around.


The case for banning Arcum's Astrolabe, as I see it, is as follows: it subverts the mana system. Prior to Astrolabe the format did not have great mana. While it was the best it had ever been between Khans of Tarkir Gain Lands and the Ravnica Block Bounce Lands, running more than two colors and reliably casting your spells was a bit of a stretch. Astrolabe did not just make the mana for decks better, it gave every one of those decks access to a card draw package. One reason to dip into multiple colors is to gain access to powerful effects outside your main chroma. In the world of Astrolabe this is trivial and has allowed four-color blue decks to rule the day. Make no mistake- all those Kor Skyfisher decks are blue decks and like all mana fixing in Pauper blue is able to make best use of Astrolabe. 
Many Pauper players love Astrolabe, likening it to Fetch Lands. They make decks more consistent and make it easier to cast your spells. This is valid. At the same time when the mana in a format gets too good decks start to resemble one another. While there may be multiple varieties of Jeskai out there, they all run the same core cards. Aside from a few flex slots - Trinket Mage vs Spellstutter Sprite for example - what is the actual difference in these decks?

Is this metagame diversity? 

Ephemerate looks innocuous. Blink strategies have been around the format since before it was sanctioned. While Ghostly Flicker has helped to power out some game ending loops it required multiple cards - Mnemonic Wall and another card - to enable the victory formation. Even then many players felt that Ghostly Flicker was too powerful to keep around. 

I was not one of them. When I saw Ephemerate I thought it would be a neat card but not one that broke things in half. 

I was wrong.

Whereas Ghostly Flicker requires two friends to do work, Ephemerate only needs one. Targeting Mnemonic Wall or Archaeomancer with Ephemerate means you get the best spell out of your graveyard and then you can get back the Ephemerate and start the process over again. Pair Ephemerate with Mulldrifter to draw six cards for four total mana. It is not the effect of Ephemerate as much as the cost. At a single mana it is trivial to set up a turn where you can enact the loop with your shields up. Ephemerate also can store itself in exile, meaning that traditional graveyard hate is less useful against the card. Ephemerate has had nearly four months approaching the summit of Pauper, let's have the card retire in peace.

The last card I want to see sunset is three cards - Urza's Mine, Urza's Power Plant, and Urza's Tower. When a deck has access to the best spells in the format thanks the best possible mana - Astrolabe and Prophetic Prism - and has a surplus of resources, it can run roughshod over the metagame. If Tron was simply being used to power out Fangren Marauder and Rolling Thunder it would be safe to keep around. However Tron's main use these days is as part of a prison deck that can lock people out of interacting as early as turn four. Unlike prison strategies in other formats there are very few natural foils available in Pauper. The pieces can be stored in the graveyard or exile and thanks to a Mystical Teachings toolbox they can be retrieved and protected with ease. 
While there are fair applications of Tron, there is no path forward for including powerful cards that does not end with Tron running them and doing so, casting twice as many per turn thanks to 1+1+1 = 7. 

Tron also does work in stifling other end game decks. Slower midrange and control decks cannot keep up with a deck that simply out-manas them. As such, as long as Tron remains in the format these decks will tend towards Tron. One high profile Tron pilot has said the only reason the decks isn't dominating online is because of how physically taxing it is to pilot correctly.

So what happens if these bans take place? I hesitate to speculate too much. Boros Monarch and Stompy likely remain as solid options but I also imagine a new control deck will emerge and Familiar combo will see a resurgence. Regardless of all this I hope that October 7th ends with a healthier, more balance Pauper metagame.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

7 comments:

  1. I can definitely agree with ephemerate. I feel like this is the card that makes these astrolabe decks too powerful. I feel like removing it will make them more manageable without destroying the potential of 3 colors being a thing I'm the format but also not destroying a pretty fun archetype.

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  2. Hi Alex, I've been following your opinions both here and on CFB.

    I can't say I agree with you at all in your proposed solutions. I definitely agree that Jeskai Ephemerate decks are dominating more than they should, but just cutting their heads is a lazy solution.

    The cards that you propose to ban are cards that represents exactly the kind of thing I'd expect from an Eternal format - high power, complex, interactive, but unfair "crazy shit". If players want a "safer" and fair format, there's always Standard, or Standard Pauper, or whatever. (not that the current standard is interesting or fair, but you get the gist).
    At this moment, without counting Pauper, people who enjoy such style of Magic have to 1. spend a fortune 2. play mostly online (because there aren't too many Legacy playgroups, due to cost). So Pauper as it is at the moment actually serves a quite unique function in the world of MtG.

    I'd rather see more new high power commons in the near future, rather than ban stuff now, especially since now Pauper is an official format. Hosers that would make Ephemerate decks' life harder shouldn't be so hard to design (i.e. "whenever a permanent or spell on the stack is exiled, it's controller loses 2 life").

    And last but not least, give actual good tools to black. Everyone is so fixated on Ephemerate and Tron right now, that they seem to forget that black barely has any representation in the meta. Where's a "fixed" Hymn to Tourach, for instance? Better distruption?
    Perhaps if black had some actual good tools, it would be enough to disrupt Ephemerate decks enough to balance the format more.

    My two cents, I'd be very happy to hear your thoughts on these.

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  3. First off - Unban Gush, ban Foil (last problem in, first problem out). Leave Git Probe and Daze out.

    Second, agree that Tron sucks but not sure a ban is the solution.

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  4. David,
    First, thank you for the considerate and well thought out post. I'm going to do my best to reply to your points.
    I agree that non-rotating formats should have a higher power level. I also agree that I would like to see stronger commons. That being said it is hard to inject new cards into Pauper through Standard legal sets, and there are only so many non-Standard releases a year. The result is that very few new cards actually have a chance to make an impact.

    The cards that do have an impact tend to enhance existing strategies instead of enabling new ones. Ephemerate is a rare exception in that it revived an old archetype (value blink). The issue, as I see it, is that the "crazy s[p]it" is concentrated in a few areas. Not every deck gets access to cool things and the best way to do the cool thing is to play the same cards every other cool thing deck is playing. The result is a metagame where it's all about Astrolabe and Ephemerate. The fact that these cards are legal create a soft-competitive ban on tons of other cards. When one engine is miles better than everything else, what is the point of running anything other than that engine?

    You'll notice I didn't talk about cost here. This is a hard one because the low barrier to entry is an asset to Pauper, and the ability to do cool things is fun. At the same time, is this ease of access a reason to keep the metagame as it is? I don't feel that way but I understand if you do.

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  5. Hey Alex,
    (for some reason that might be a third attempt to successfully respond, still I feel inclined to do so):

    First, I'd like to thank you for a well articulated, and detailed opinion. They are always a great starting point for a discussion, especially when I'm not 100% aligned with your line of thinking (I guess it wouldn't make a great discussion if I would be, right?)

    Let me try to make my response short, though, for sake of clarity:
    - I'm 100% agreed that [[Ephemerate]] needs a ban - even though, I do find David's arguments compelling (I do admit I'm a fan of a huge, complicated stacks and decision trees, and Ephemerate gives us that). However, as much as I'd like to continue to play this card in Pauper, this format doesn't (yet) seem to have adequate responses. Maybe one day we can unban it without too much worry, but now - it certainly just has to go.
    - I'm not yet convinced about the [[Arcum's Astrolabe]]. I'm hearing from a lot of people, that Pauper became much more interesting format, as colored mana is not a deciding limitation anymore. I also don't think that all the snow/Astrolabe decks look similar - as theres barely a common denominator (apart from the: Astrolabe, and the Ephemerate engine - which is a separate problem) between: Snow Pestilence, Jeskai, Snow Tron, Snow Bogles, and others. I'd like to at least ponder on how the format would look like, if we got rid of Ephemerate, leaving the Astrolabe in.
    - Last, but not least: I have to admit, I somehow can't imagine this format without Tron (and I do admit that as a dedicated Familiars player). I know that it eclipses any other control strategy, and I know how dominant the Dinrova/Flicker version is now. But the Tron, as an mtg classic, has somehow "always been there", and it seems fitting in the eternal format (an emotional argument, not a logical one - I'm aware of that). I've also noticed that we seem to put the equality sign between the Dinrova/Flicker Tron, and the Tron decks as a general, as we’ve forget about all the other Timmy's favourites: Mono-G Tron, 20-bolt Tron, and others.

    Counter-proposition:
    And what if the Flicker was the problem? What would happen if we got rid of both Ephemerate and Ghostly Flicker, leaving Tron (and, maybe, Astrolabe) in? I know there’s still a [[Displace]], but it seems much more a “fair” card, as it can only be used for the value, while Flicker currently also serves a triple puprose of a: card draw, land / artifacts protection, AND a finisher.
    Personally, as a Familiars player, I'd lose the fastest infinite combo, and would be left with [[Snap]] (for a combo), and [[Displace]] (for value) - but I'd adapt (as I always do).

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  6. I cant say I would agree with Tron, even tho I hate it. But the possibility to be able to play other control decks is pretty temptating.
    Tô finish off: I agree with both MH cards go. As soon as possible. And snow lands too. I miss having pauper decks REALLY cheap (and snow lands tend to make the format more expensive).

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  7. PS - if I had any doubts on my previous counter-proposition (ban only: Ephemerate + Ghostly Flicker), I have none now, just as Mystic Sanctuary got revealed in ELD spoilers. Creature-less flicker loop sounds just disgusting.

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