Wednesday, June 5, 2019

Whisper, Blood Liturgist

When I was writing for GatheringMagic (now CoolStuffInc.com) At that time I was writing Pauper content for another website and my friend - Adam Styborksi - had recruited me to write some articles about Cube. Eventually The Stybs got me to write a few pieces about Commander (fun fact: my first ever preview card article was Commander focused) but eventually I stopped writing words considering the century. 

I'm a big proponent of only writing when you have something interesting to say. Over time I found that I wasn't creating any Commander content that mattered. Nothing about anything I produced felt impactful.

This stems from how I view Commander. To me it is an intensely personal experience. Sure, I like winning games but I also enjoy being able to play some of my favorite cards and do strange things. Heck, one of my favorite decks is Hakim, Loreweaver Voltron. There is something absolutely primal about winning with a pile that is yours (and being blunt this is something I cannot get out of Pauper). 

Let's get back to something I just said: I like winning games. 

I'm also terrible at it.

I struggle mightily between wanting to end games of Commmander while avoiding the dreaded "unfun". Fun is so subjective but to me it comes down to this: I don't want to win a way I would hate losing. There's more to this, of course. Is Mike-Trike fun? Maybe. Is Mikeaus, the Unhallowed your Commander? Can your deck win other ways? Is this what your deck is designed to do over and over again? 

There is no hard and fast rule here; it's about emotion. And emotions are fickle so what feels fine one night can leave me packing up my cards early the next week. And as much as I hate losing to some combos there are others I absolutely admire for their audacity, like Marchesa and Jokulhaups

All this is a roundabout way of saying I've built a combo deck that I love and hits so many of the things I love to do in Commander. It features a card that, when it was spoiled, had me saying that this was designed just for me. It is black and has a drawback I want to desperately turn into an advantage. It's underpowered. It fosters graveyard shenanigans. 

When discussing the archetype that would come to be known as Aristocrats Sam Black - the driving force behind Tom Martell's Pro Tour Gatecrash winning deck - said that sacrificing a creature is one of the best things you can do in Magic. It makes sense. If you have played a creature that you want to sacrifice, there's a good chance you have already gotten some amount of value out of it and are about to generate more by sending it to the graveyard. Whisper, Blood Liturgist gives you two for the price of one - you bin two creatures to get one back. 

Like I said, I love underpowered cards.

But Whisper has so much potential. In blue you could pair her with Intruder Alarm and any black creature that creates tokens to generate an unbound loop. And you could do that. Or you can do what I did and pair her with Thornbite Staff. Now Whisper can get two untap triggers per iteration which gives you one in the bank if something goes wrong. 

Let's get to the list and then I can talk about some of the combos.

Creatures

Abhorrent Overlord
Apprentice Necromancer
Archfiend of Despair
Bloodghast
Blood Artist
Butcher of Malakir
Crypt Ghast
Demon of Dark Schemes
Falkenrath Noble
Grave Titan
Gray Merchant of Asphodel
Grim Haruspex
Harvester of Souls
Hell's Caretaker
Massacre Wurm
Midnight Reaper
Nether Traitor
Overseer of the Damned
Pawn of Ulamog
Pitiless Plunderer
Reassembling Skeleton
Rune-Scarred Demon
Sengir Autocrat
Sepulchral Primordial
Skeletal Vampire
Tenacious Dead
Vindictive Vampire
Zulaport Cutthroat
Sifter of Skulls
Smothering Abomination
Krav, the Unredeemed
Sidisi, Undead Vizier
Arcbound Reclaimer
Meteor Golem
My Battlesphere
Solemn Simulacrum
Workhorse

Instants

Corpse Dance
Imp's Mischief
Mausoleum Secrets

Sorceries

Buried Alive
Decree of Pain
Demonic Tutor
Exsanguinate
Life's Finale
Torment of Hailfire
Toxic Deluge

Artifacts

Ashnod's Altar
Crucible of Worlds
Expedition Map
Jet Medallion
Sol Ring
Trading Post
Illusionist's Bracers
Lightning Greaves
Nim Deathmantle
Skullclamp
Swiftfoot Boots
Thornbite Staff

Enchantments

Contamination
Dictate of Erebos
Grace Pact
Strands of Night

Lands

26 Swamp
Bojuka Bog
Buried Ruin
Cabal Coffers
Cabal Stronghold
High Market
Sequestered Stash
Winding Canyons
Inventors' Fair
Nykthos, Shrine to Nyx
Urborg, Tomb of Yawgmoth

Whisper is absolutely a combo deck, but it's really multiple combo decks. You do need Whisper and Staff out for the deck to sing, which is why we have so many cards dedicated to finding and recurring artifacts. Hell's Caretaker is a bit of redundancy for Whisper but is nowhere near as powerful thanks to the timing restriction. Strands of Night provides some protection for the Commander and just so happens to work nicely with Crucible of Worlds

So what are the loops? Once you have Whisper equipped with Staff, you want any of your token producers in play. Then you sacrifice them to get something back, untap, and repeat. The spouts are numerous. Have Sifter, Pawn, or Plunderer in play? You just made enough mana to make everyone hate you with an X spell. Or maybe you could loop enough time to make one of your Blood Artists lethal. You can also just bring back Gary over and over, making everyone relive Theros Standard. 

Whisper is not going to become my go to deck. While it is powerful and has multiple avenues to victory, I am definitely going to reserve it for spikier pods. And that's fine. Sometimes you need a deck that can just win the freaking game.

2019 is going to be a banner year for Pauper, but I want to bring you Commander content as well! If you like the work I do, please consider becoming a Patron. Thank you!

Monday, June 3, 2019

June 2nd Pauper Challenge Winner's Metagame

So Modern Horizons has been fully revealed and is coming to Magic Online this Friday. Pauper is going to look different very soon. However we still have a post-ban, pre-Modern Horizons challenge to go over. And wow was June 2nd a doozy. There were 22 archetypes in the Top 32 and no deck had more than three appearances - we see you Burn.

So two weeks into the world after the Blue Monday bans, the challenges have send 30 different archetypes. If you want to group certain archetypes together - e.g. all Flicker Tron, all Tireless Tribe - there are 26 macro-archetypes. In the four weeks leading up to the bans there were 20 distinct archetypes and 18 macros. If the goal of the bans was to increase format diversity the early returns seem to indicate success.

Izzet Delver is making a comeback. Despite losing out on Gush it still runs a high density of powerful cards. Turns out that both Think Twice and Accumulated Knowledge are good cards. The lone Dimir Delver deck that placed this week looked more like its Izzet cousin than the old Delver of Secrets - Gurmag Angler decks from previous seasons. 

I want to take some time to discuss two lists from this most recent challenge. The 6-0 Dimir Control deck and the winning Bant Freed Familiars.

Dimir Control is not a new deck, per se. Across the two last two challenges these decks, which resemble Forbidden Alchemy lists absent the eponymous card, has gone 12-0 in the Swiss. That's a small sample size but it is promising. Accumulated Knowledge makes it reasonable to run more expensive threats and reactive spells so relying on Gurmag Angler to get the job done might just be good enough.

Accumulated Knowledge does not require you to run a heavy Island mana base. The fact that you do not need early untapped blue for Delver of Secrets makes running Dimir Aqueduct and Dismal Backwater reasonable. The result is that this build can reasonable cast and flashback Chainer's Edict and play both modes of Mulldrifter. Dimir Control wants to play out its lands. The result is something that can pivot from draw-go style control to going on the attack on a dime. 

Dimir Control shows promise. Even though the deck went out in the semifinals both weeks, losing to Elves and Boros Monarch, it has the kind of shell that can easily adapt to different metagames. It is not impossible to imagine a build with maindeck copy of Pestilence or its own copy of Thorn of the Black Rose. Definitely a list to watch.



Please understand that what I say next is intended with the utmost amount of respect. This deck is a lot. Raptor56 is a Pauper brewer and grinder and it's awesome to see their hard work and ideas pay off. Raptor has credited another Pauper regular Trochk with the deck and honestly, this thing is interesting. It takes elements of Freed from the Real combo and Familiar-Ghostly Flicker combo. It lacks the traditional spout of a Freed from the Real deck - whether it's a Rolling Thunder or a Flamewave Invoker - but instead leans on a Flicker Tron kill of Mulldrifter beats or Compulsive Research mill.

Like I said, a lot.

I am interested to see if this deck can catch on or if it struck at the perfect time. Time will tell, but it does get a nice tool from Modern Horizons in Stream of Thought.


So that's it. War of the Spark season is over. Six weeks of challenges and we saw a seismic shift in Pauper. And now everything is going to change again. 

It's a lot.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

Tuesday, May 28, 2019

May 26th Pauper Challenge Winner's Metagame

On Sunday, May 26th, the first Pauper Challenge after the banning of Daze, Gitaxian Probe, and Gush took place. There were 64 players in the event - a moderate increase from the previous few weeks but not enough to push the tournament to seven rounds. There were 21 distinct archetypes in the Top 32. If you instead want to group decks together in "macro" archetypes, such as all three Tireless Tribe builds in one bucket, all Ghostly Flicker Tron decks in another (and so on), you still end up with 15 different archetypes posted. You have to go back to December 2nd, 2018 to see a Top 32 with 21 different archetypes. 

This is of course a single point of data. One event after a ban is not a trend unto itself. While these results look promising, none of the bans will matter if in a month's time the format has codified around a few best decks that are again miles better than everything else. 

That being said, these early results are incredibly promising. The absence of Gush left a power vacuum that could have easily been filled with Monarch or Tron strategies. While both of these were popular (4 dedicated Monarch decks; 7 Tron decks) neither put up numbers that look alarming. It may be the absence of Daze might be the thing that helps keep these decks under control. The lack of a "free" stop on the second turn means decks like Rakdos Reanimator and Project X have a chance to combo off earlier. That is incredibly important in keeping turn four decks like Tron and Monarch in check.

The rise of these combo decks would be worrisome except for the fact that they are incredibly fragile. Rakdos Reanimator can be pulled apart rather easily with a timely Duress or a Doom Blade. Project X is a convoluted deck that involves a sacrifice outlet, Ivy Land Denizen, and Safehold Elite. And even then it needs to either attack or have another piece in play - Falkenrath Noble - to end the game. Having a rotating cast of combo decks, each easy to answer, but requiring a different suite of cards to do so, could be good for keeping the format dynamic and shifting from week to week.

The other big takeaway from this week is that blue cantrip decks are far from dead. Dimir Angler, featuring Ponder, Brainstorm, and Augur of Bolas opted to include Accumulated Knowledge. All told, the Nemesis standout was in four decks - three in the Top 16.

There's only one more challenge before Modern Horizons hits Magic Online. When that happens, everything is sure to change again. Given what we've seen of the set so far, Pauper is in for a wild ride.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

Wednesday, May 22, 2019

May 19th Pauper Challenge Winner's Metagame Breakdown



This is going to be a slightly different recap. Considering that Daze, Gitaxian Probe, and Gush have been banned the format of the past four weeks no longer exists. During the last four weeks - the first with War of the Spark - conversation about format health has gotten heated at time. May 20th loomed large and the anticipation this time around was, at least for some, worth the wait. 

The May 19th Challenge was another six round affair. Two of the decks in the Top 32 finished with 2-4 records. The Top 8 had six Delver-Gush decks and two Monarch decks. Out of every deck to finish 4-2 or better, one didn't run Gush, Monarch, or Tron. 

This was not an outlier. Week after week the same decks were putting up results. The same strategies time and time again proved themselves to be better than the rest. 

And the field shrunk. One of the big strikes against looking at Challenge data is that it takes an extremely select subset of players and extrapolates trends. Given one or two events, results are simply pinpoints. Looking over the better part of seven months - that is when the trend appears. 

Many in Magic find joy in playing a deck of their choosing to a positive result. This segment of players may understand they are going  in ad a disadvantage but they do not care because the chance still existed. In Pauper that chance was nowhere to be found. 

With only four weeks of data there is not enough information to really understand what took place during War of the Spark season: Part I. But here's how the Top 8s from the four challenges went down:


Out of 32 Top 8 slots, Dimir Delver took 10. Gush took 17. 

Where do we go from here? The Blue Monday bans show that Wizards is paying attention. The bans also give us another indication of what Wizards wants Pauper to be: a format where people have to spend mana to cast their spells.

Magic as Garfield intended.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

Monday, May 13, 2019

May 12 Pauper Challenge Winner's Metagame Breakdown

The May 12 Pauper Challenge is in the books. Another 6 round affair, the creature light version of Orzhov Monarch won the event. There were three copies of Dimir Delver in the Top 8 and two Monarch-less versions of Boros Bully (Author Note: I originally published that these two lists featured Palace Sentinels).

There is not a ton to talk about this early in the season. The White-Blue Tron deck looks similar to the old Temur Tron decks with a bit of a palette swap. These Izzet Delver decks are still shaving copies of Delver of Secrets. Aggressive strategies remain largely dead.

So rather than rehash the same talking points I've been writing about for the better part of half a year, I wanted to talk about how we talk about Pauper.

In a word, the discourse around the format sucks. And I bear some of that responsibility.

I want to be clear - the folks out there making content do a good job. I think that Mike and Adrian of Color Commontary, Kendra, Deluxeicoff, and everyone else (sad to see you go Jeff) who produces Pauper content does good work. The issue, as I see it, is talking about the format outside of these pieces.

First, an admission. Despite my best efforts, I know that at times I act as a gatekeeper to this format. Not in a way that intentionally excludes people but by doing something far more insidious. Someone will come to me excited about a Pauper deck and my gut reaction is always to talk about its role in the metagame. 

That can be incredibly deflating to someone who would otherwise be excited about playing Pauper.

I can do better. At the same time I do not want someone to go into things unprepared. 

Like I said, I can do better. I will do better.

The community can do better as well. The discussion about the format in many public forums can devolve into personal attacks. Looking at some threads on r/Pauper I see the same individuals using insults to try and make their points. Talking about Pauper in these spaces means understanding that the chance exists that instead of talking about Magic, the writer is going to become the subject. 

Why would anyone want to go into a space to talk about Magic only to be met with insults?

To be clear - not everyone in these spaces acts this way. Many are supportive of people posting their ideas for decks and try to help them tune their brew. There are people proudly displaying battleboxes full of Pauper decks and as-foil-as-can-be decks. While these posts may not be for me I think it is completely awesome they exist.

I am worried about the future of Pauper. I worry about the health of the format and what happens if it goes unchecked. I worry about the declining participation numbers on Magic Online and the appearance of a stale metagame. I worry that if the community at large does not take a big step forward, if it does not focus on welcoming new faces instead of infighting, then none of this will matter.,



2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

Thursday, May 9, 2019

May 5 Pauper Challenge Winner's Metagame Breakdown

The May 5th Challenge results present a unique challenge. Due to a backend issue we were only provided the Top 16 decklists from Sunday. While just fine on its own, it makes it difficult to add it to my seasonal spreadsheet. 

So I won't.

Instead I will use these numbers when it comes to tracking Top 8s at the end of the season, but won't factor them into any other calculations. It's not a perfect solution, but it'll have to do.

Anyway, let's take a look at the breakdown:

So Dimir Delver won the day (while going undefeated in the Swiss) and there were a grand
total of four decks that did not lean on Gush, Monarch, or Tron. I don't want to put too much stock into these results as we are missing the rest of the Top 32, but it does conform to what we have been seeing as of late - there were 6 Gush decks, 4 Monarch decks, and 2 Tron decks. This spread of the top archetypes resembles what we saw last season with Gush ahead of Monarch ahead of Tron. Additionally, there were no cards from War of the Spark in any of the Top 16 lists. While it is still early in the set's life cycle, two different cards have posted in 5-0 League lists - Guild Globe and Sky Theater Strix. Hopefully they catch on in the challenges as well.

So two weeks into this season and both Challenges were six-rounds affairs. Both were won by non-combo Gush decks. Seeing Monarch bounce back this week is somewhat reassuring but does nothing to shake things at the top. 

There are still a few weeks left to go before Modern Horizons and I am still holding out hope to see War of the Spark make some waves.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!

Wednesday, May 1, 2019

April 28 Pauper Challenge Winner's Metagame

It's anew season! War of the Spark has hit Magic Online and with it a whole slew of new commons. Let's see which ones made waves on April 28!



Oh.

The headline here is that there were 32 copies of Augur of Bolas in the Top 8. Every deck in the Top 8 ran 4. There were 13 copies of Dimir Delver in the the Top 32, 8 of which finished in the Top 16. Nine of the decks with a 4-2 record or better were Dimir Delver. If you've followed me you know that I believe that Gush is a problematic card and warrants a ban and that to balance this the Monarch needs to go as well. But there is a vocal contingent that believes Augur of Bolas deserves to get the axe instead. The numbers from Sunday ask us to take a look at the merfolk and examine the merit of the argument.

Augur of Bolas gets a lot of credit for the decline in aggressive strategies. It is not just the fact that Augur is a good blocker with three toughness, but also that it can find a removal spell and help to keep the board clear. In this mode, Augur stops two creatures - the one it kills and the one it blocks. Unlike Elvish Visionary Augur doesn't die to a stiff breeze. Coming down on turn two makes it that much harder for a deck like Stompy, loaded with 2/2s, to push through early damage. That is to say nothing of when Augur finds a card like Daze and helps to choke the aggressive deck on deployment. 
None of this is inherently false. Augur sees play because it is an excellent 2-for-1 and helps you find key cards. There is no doubt that the ubiquity of Augur has contributed to aggro's struggles. But it is not the lone culprit. At the same time that Augur came to prevalence, Palace Sentinels hit the scene which pushed Prismatic Strands from a sideboard all-star to a maindeck card. The presence of Strands in the main 60 has also put a dent in aggressive decks ability to win games. Similarly Tron decks gained access to a Dinrova Horror endgame. Horror-Ghostly Flicker became on the best ways to utilize Tron mana and surviving to that point became a high priority. As such these decks adopted additional copies of Moment's Peace as a way to buy time. No one of these would be enough to spell the end of beatdown but combined they do more than enough to make attacking a losing prospect.
Augur of Bolas does have one attribute that the triumvirate against beatdown otherwise lacks - it is blue. Blue decks - specifically Delver decks - were weak to Stompy and other beatdown decks until the advent of Augur of Bolas. The ability to block and draw a piece of interaction gave Delver decks access to a piece of defense they previously lacked. 
The problem with this is less that Augur of Bolas is a blocker and less that it draws a card, it's more the cards it does draw. One of the allures of Augur of Bolas is that it does a great job of drawing other extremely powerful cards - that shouldn't be a strike against Augur but against the cards it draws. To be clear, Augur of Bolas finding a Skred or a Snuff Out might be a powerful play but it is within the realm of the overall power of the format.

Finding Gush, or Ponder, or Preordain however is another story altogether. Augur of Bolas does a fantastic job of finding other powerful blue cards which in turn do an excellent job of finding other powerful cards. Augur is often the first step on this road to card advantage but it is the only one that sticks on the board, sneering at a Burning-Tree Emissary. It is evidence hiding in plain sight that attacking is for losers.

Does Augur of Bolas deserve a ban? Maybe, but it isn't where I would start. Augur should be a 2-for-1 as those are the backbone of Pauper. If part of the problem is the fact that Augur of Bolas digs for broken cards, let's make the first step taking out one of the most egregiously powerful cards available in the format.

















Gush, I'm talking about Gush.

2019 is going to be a banner year for Pauper. I want to continue to be at the forefront of the metagame. If you like the work I do, please consider becoming a Patron. Thank you!